Mobile learning with gamification and augmented reality in portuguese high education
Date
2017
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Coadvisor
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Language
English
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Abstract
The new technologies such as devices and mobile internet are becoming mainstream at a massive
new scale. They are disrupting the ways organizations; namely higher education has operated for
decades. Higher education schools must transform their teaching learning process and approaches to
change how they engage with their students, innovate around new techniques and models and rethink
how they operate. To lead in this digital era, higher education professors must use IT to enable
students’ intimacy at a massive scale, establish high-value in and out of the school. The future is
promising for higher education transforming and overcome in this era. In this context is critical to
understand whether users (students and professors) are receptive and aware to adapt to this new
trends before deciding to implement teaching-learning approaches on mobile technology. The aim of
this study is to investigate the perception if the Portuguese Universities professors using Mobile
Learning with gamification and augmented reality and if so how they can be used to promote student’s
engagement inside and outside of the classroom.
Keywords
Mobile learning, Gamification, Augmented reality, Professors, Higher education
Document Type
conferenceObject
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Dataset
Citation
Moreira, F., Durão, N., Santos-Pereira, C., & Ferreira, M. J. (2017). Mobile learning with gamification and augmented reality in portuguese high education. In Proceedings of the 9th International Conference on Education and New Learning Technologies (EDULEARN17), Barcelona, Spain, 3rd-5th July 2017, (Vol 1, pp. 4263-4273). Disponível no Repositório UPT, http://hdl.handle.net/11328/2029
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Access Type
Open Access