Mobile learning with gamification and augmented reality in portuguese high education

dc.contributor.authorFerreira, Maria João
dc.contributor.authorDurão, Natércia
dc.contributor.authorMoreira, Fernando
dc.contributor.authorSantos-Pereira, Carla
dc.date.accessioned2017-12-21T12:31:28Z
dc.date.available2017-12-21T12:31:28Z
dc.date.issued2017
dc.description.abstractThe new technologies such as devices and mobile internet are becoming mainstream at a massive new scale. They are disrupting the ways organizations; namely higher education has operated for decades. Higher education schools must transform their teaching learning process and approaches to change how they engage with their students, innovate around new techniques and models and rethink how they operate. To lead in this digital era, higher education professors must use IT to enable students’ intimacy at a massive scale, establish high-value in and out of the school. The future is promising for higher education transforming and overcome in this era. In this context is critical to understand whether users (students and professors) are receptive and aware to adapt to this new trends before deciding to implement teaching-learning approaches on mobile technology. The aim of this study is to investigate the perception if the Portuguese Universities professors using Mobile Learning with gamification and augmented reality and if so how they can be used to promote student’s engagement inside and outside of the classroom.pt_PT
dc.identifier.citationMoreira, F., Durão, N., Santos-Pereira, C., & Ferreira, M. J. (2017). Mobile learning with gamification and augmented reality in portuguese high education. In Proceedings of the 9th International Conference on Education and New Learning Technologies (EDULEARN17), Barcelona, Spain, 3rd-5th July 2017, (Vol 1, pp. 4263-4273). Disponível no Repositório UPT, http://hdl.handle.net/11328/2029pt_PT
dc.identifier.isbn978-84-697-3777-4
dc.identifier.urihttp://hdl.handle.net/11328/2029
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMobile learningpt_PT
dc.subjectGamificationpt_PT
dc.subjectAugmented realitypt_PT
dc.subjectProfessorspt_PT
dc.subjectHigher educationpt_PT
dc.titleMobile learning with gamification and augmented reality in portuguese high educationpt_PT
dc.typeconferenceObjectpt_PT
degois.publication.firstPage4263pt_PT
degois.publication.lastPage4273pt_PT
degois.publication.locationBarcelona, Spainpt_PT
degois.publication.title9th International Conference on Education and New Learning Technologies (EDULEARN17)pt_PT
degois.publication.volume1pt_PT
dspace.entity.typePublicationen
person.affiliation.nameREMIT – Research on Economics, Management and Information Technologies
person.affiliation.nameREMIT – Research on Economics, Management and Information Technologies
person.affiliation.nameUniversidade Portucalense
person.affiliation.nameREMIT
person.familyNameFerreira
person.familyNameDurão
person.familyNameMoreira
person.familyNameSantos-Pereira
person.givenNameMaria João
person.givenNameNatércia
person.givenNameFernando
person.givenNameCarla
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