Teaching and learning Modelling and Specification based on gamification
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Date
2020-06
Embargo
Advisor
Coadvisor
Journal Title
Journal ISSN
Volume Title
Publisher
Iberian Association for Information Systems and Techonologies (AISTI)
Language
English
Alternative Title
Abstract
Video games are understood by society, particularly
young people, and young adults, as a form of entertainment.
However, given the transformation of society towards the digital,
in recent years the games have crossed the barriers of
entertainment, and have been used in more ambitious
environments and purposes, especially in business and education.
In this context, this practice is called gamification, being used at
education and aims to make the teaching and learning more
attractive and motivating. Gamification, as noted, has the
principles of video games, i.e., leverage the elements of the games,
which underpin its enormous success, to make learning more
engaging, customizable and relevant. Its use in the teachinglearning
process has been carried out in parallel with active
methodologies, and in the use of learning management systems
that include various elements of the game to be integrated into
teaching, learning and evaluation activities. In this paper, the
gamified programmatic contents idea is presented, and it specifies
a level-based programmatic contents structure as well as other
gamification elements used, such as points and different types of
rewards, the progress bar, the leaderboard, content locking and
trading. The gamified programmatic contents will be implemented
on the Moodle platform.
Keywords
Gamification, Higher Education, Learning, Students engagement, Students motivation, Educational innovation, Requirement Engineering, Modeling and Specification
Document Type
conferenceObject
Publisher Version
10.23919/CISTI49556.2020.9140829
Dataset
Citation
Moreira, F., Ferreira, M. J., Escudero, D. F., Pereira, C. S., & Durão, N. (2020). Teaching and learning Modelling and Specification based on gamification. In Proceedings of 15th Iberian Conference on Information Systems and Technologies (CISTI), Sevilla, Spain, 24-27 June 2020 (pp. 1-6). doi: 10.23919/CISTI49556.2020.9140829. Disponível no Repositório UPT, http://hdl.handle.net/11328/3438
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Restricted Access