Modelo de monitoramento da aprendizagem com dispositivos biométricos para jogos de simulação de negócios: Metodologia PBP
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Date
2023-06-23
Embargo
Advisor
Coadvisor
Journal Title
Journal ISSN
Volume Title
Publisher
CISTI
Language
Portuguese
Alternative Title
Learning monitoring model with biometric devices for business simulation games: PBP Methodology
Abstract
A implementação de jogos de simulação de negócios
(BSG) para capacitação de pessoas está a tornar-se uma estratégia
de ensino muito procurada por universidades; no entanto, o
acompanhamento e análise em tempo real de aspetos relacionados
com a aprendizagem e a sua relação com elementos fornecidos pelo
jogo durante a sua utilização ainda são pouco estudados. O
objetivo deste trabalho é apresentar uma proposta de metodologia
para monitorização desses simuladores de ambientes
organizacionais, baseado na análise da experiência do jogador
apoiada em dispositivos biométricos. O modelo experimental
proposto, denominado PBP, considera uma análise em três
perspetivas (Fisiológica, Comportamental e Psicológica), que de
forma combinada permitem oferecer informações de usabilidade
que ocorrem em tempo real. Com a aplicação do método, esperase explorar ao máximo as potencialidades e principais recursos
que são significativos para os jogadores, colaborando com insights
para que os desenvolvedores possam melhorar essas ferramentas
de suporte educacional, de forma a preparar e motivar os
profissionais com as melhores habilidades e competências
necessárias para se destacar no mundo do trabalho.
Implementing business simulation games (BSG) to empower people is becoming a highly sought-after teaching strategy for universities; however, real-time monitoring and analysis of aspects related to learning and its relationship with elements provided by the game during its use still need to be studied. This work aims to present a proposed methodology for monitoring these simulators of organizational environments based on analyzing the player's experience supported by biometric devices. The proposed experimental model, called PBP, considers an analysis from three perspectives (Physiological, Behavioral and Psychological), a combined way to offer usability information that occurs in real-time. With the application of the method, it is expected to explore to the maximum the potentialities and main resources that are significant for the players, collaborating with insights so that the developers can improve these educational support tools to prepare and motivate the professionals with the best skills and competencies needed to stand out in the labor market.
Implementing business simulation games (BSG) to empower people is becoming a highly sought-after teaching strategy for universities; however, real-time monitoring and analysis of aspects related to learning and its relationship with elements provided by the game during its use still need to be studied. This work aims to present a proposed methodology for monitoring these simulators of organizational environments based on analyzing the player's experience supported by biometric devices. The proposed experimental model, called PBP, considers an analysis from three perspectives (Physiological, Behavioral and Psychological), a combined way to offer usability information that occurs in real-time. With the application of the method, it is expected to explore to the maximum the potentialities and main resources that are significant for the players, collaborating with insights so that the developers can improve these educational support tools to prepare and motivate the professionals with the best skills and competencies needed to stand out in the labor market.
Keywords
Jogos de simulação de negócios, Aprendizagem, Dispositivos biométricos, Experiência de jogador, Neurociência, Business simulation games, Learning, biometric devices, Player experience, Neuroscience..
Document Type
conferenceObject
Publisher Version
10.23919/CISTI58278.2023
Dataset
Citation
Ferreira, C. P., González, C. S., & Moreira, F. 2023. Modelo de monitoramento da aprendizagem com dispositivos biométricos para jogos de simulação de negócios: Metodologia PBP. In 18th Iberian Conference on Information Systems and Technologies, Aveiro, 23 Jun 2023 (pp. 1-6). Repositório Institucional UPT. http://hdl.handle.net/11328/5062
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Restricted Access