The gamification in the design of computational applications to support the autism treatments: an advance in the state of the art
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Data
2019
Embargo
2019-10-30
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Springer
Idioma
Inglês
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Resumo
This paper presents the results found when consulting literature, with
the purpose of elaborating the state of the art related to the use of gamification
techniques in the development of computational applications that support the
treatment of the Autism Spectrum Disorder (ASD). The research focuses on the
results of using some models for the design of inclusive software, the steps to
elaborate them and the possibility of adapting game techniques; so that its use
can be modeled and adapted in a future framework for the design of specific
applications for the autism management. Due to its characteristic, the game
involves an intrinsic motivation, and a number of sensations that facilitate the
development of emotions in the people who interact, that is why the study
carried out seeks to find the importance of linking these techniques to the
interior of the treatments of ASD, especially when it is intended to develop
skills, such as self-recognition and social performance in children suffering from
autism. With this article, we also want to propose an initial design framework
for inclusive computational applications, based on gamification, related to the
achievement of emotional skills in children with ASD.
Palavras-chave
EmoTEA, Gamification, MDA Framework, 6D model, Autism Spectrum Disorder (ASD), MPIu+a model
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Citação
Constain, G. E., Collazos, C., & Moreira, F. (2019). The gamification in the design of computational applications to support the autism treatments: An advance in the state of the art. In Á. Rocha, H. Adeli, L. Reis, & S. Costanzo (eds.), New Knowledge in Information Systems and Technologies. WorldCIST'19 2019 (vol. 3, pp. 195-205). Advances in Intelligent Systems and Computing, 932. Springer. doi: https://doi.org/10.1007/978-3-030-16187-3_19. Disponível no Repositório UPT, http://hdl.handle.net/11328/2697
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