Geolympus: cloud platform for supporting location-based applications: a pervasive game experience

Date

2019-03

Embargo

2019-10-30

Advisor

Coadvisor

Journal Title

Journal ISSN

Volume Title

Publisher

Springer
Language
English

Research Projects

Organizational Units

Journal Issue

Alternative Title

Abstract

The development of game experiences based on the player’s location is becoming increasingly popular. This games are used to increase players’ skills and knowledge about a particular topic in different contexts like education, health and tourism. When pervasive or narrative components are added, it becomes evident the need for a tool to manage the information in an appropriate and dynamic way. When we talk about pervasiveness, in addition to the elements of space and time, there is an additional component related to social interaction, which can be achieved through the exchange of information between various games to provide a better player experience. For this reason, in this article we present a platform enabled for the creation and edition of game experiences based on the player’s location. Which has the ability to exchange information between projects, including narrative in the different games. A developed experience evidences the relevance of this platform in the education context.

Keywords

Geolocation, Pervasive game, Web platform, Cloud, Microservices

Document Type

Book part

Dataset

Citation

Berenguel Forte, J. L., Pérez Gázquez, D., Arango-López, J., Gutiérrez Vela, F. L., & Moreira, F. (2019). Geolympus: Cloud platform for supporting location-based applications: A pervasive game experience. In Á. Rocha, H. Adeli, L. Reis, & S. Costanzo (eds.), New Knowledge in Information Systems and Technologies. WorldCIST'19 2019 (vol. 3, pp. 256–266). Advances in Intelligent Systems and Computing, 932. Springer. doi: 10.1007/978-3-030-16187-3_25. Disponível no Repositório UPT, http://hdl.handle.net/11328/2701

Identifiers

TID

Designation

Access Type

Embargoed Access

Sponsorship

Description