Geolympus: cloud platform for supporting location-based applications: a pervasive game experience
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Data
2019-03
Embargo
2019-10-30
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Springer
Idioma
Inglês
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Resumo
The development of game experiences based on the player’s location
is becoming increasingly popular. This games are used to increase players’ skills
and knowledge about a particular topic in different contexts like education, health
and tourism. When pervasive or narrative components are added, it becomes
evident the need for a tool to manage the information in an appropriate and
dynamic way. When we talk about pervasiveness, in addition to the elements of
space and time, there is an additional component related to social interaction,
which can be achieved through the exchange of information between various
games to provide a better player experience. For this reason, in this article we
present a platform enabled for the creation and edition of game experiences based
on the player’s location. Which has the ability to exchange information between
projects, including narrative in the different games. A developed experience
evidences the relevance of this platform in the education context.
Palavras-chave
Geolocation, Pervasive game, Web platform, Cloud, Microservices
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Citação
Berenguel Forte, J. L., Pérez Gázquez, D., Arango-López, J., Gutiérrez Vela, F. L., & Moreira, F. (2019). Geolympus: Cloud platform for supporting location-based applications: A pervasive game experience. In Á. Rocha, H. Adeli, L. Reis, & S. Costanzo (eds.), New Knowledge in Information Systems and Technologies. WorldCIST'19 2019 (vol. 3, pp. 256–266). Advances in Intelligent Systems and Computing, 932. Springer. doi: 10.1007/978-3-030-16187-3_25. Disponível no Repositório UPT, http://hdl.handle.net/11328/2701
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