Geolympus: cloud platform for supporting location-based applications: a pervasive game experience

dc.contributor.authorBerenguel Forte, Juan Luis
dc.contributor.authorPérez Gázquez, Daniel
dc.contributor.authorArango-López, Jeferson
dc.contributor.authorGutiérrez Vela, Francisco Luis
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2019-05-15T13:40:50Z
dc.date.available2019-05-15T13:40:50Z
dc.date.embargo2019-10-30
dc.date.issued2019-03
dc.description.abstractThe development of game experiences based on the player’s location is becoming increasingly popular. This games are used to increase players’ skills and knowledge about a particular topic in different contexts like education, health and tourism. When pervasive or narrative components are added, it becomes evident the need for a tool to manage the information in an appropriate and dynamic way. When we talk about pervasiveness, in addition to the elements of space and time, there is an additional component related to social interaction, which can be achieved through the exchange of information between various games to provide a better player experience. For this reason, in this article we present a platform enabled for the creation and edition of game experiences based on the player’s location. Which has the ability to exchange information between projects, including narrative in the different games. A developed experience evidences the relevance of this platform in the education context.pt_PT
dc.identifier.citationBerenguel Forte, J. L., Pérez Gázquez, D., Arango-López, J., Gutiérrez Vela, F. L., & Moreira, F. (2019). Geolympus: Cloud platform for supporting location-based applications: A pervasive game experience. In Á. Rocha, H. Adeli, L. Reis, & S. Costanzo (eds.), New Knowledge in Information Systems and Technologies. WorldCIST'19 2019 (vol. 3, pp. 256–266). Advances in Intelligent Systems and Computing, 932. Springer. doi: 10.1007/978-3-030-16187-3_25. Disponível no Repositório UPT, http://hdl.handle.net/11328/2701pt_PT
dc.identifier.doihttps://doi.org/10.1007/978-3-030-16187-3_25pt_PT
dc.identifier.isbn978-3-030-16186-6
dc.identifier.urihttp://hdl.handle.net/11328/2701
dc.language.isoengpt_PT
dc.peerreviewednopt_PT
dc.publisherSpringerpt_PT
dc.relation.ispartofseriesAdvances in Intelligent Systems and Computing;
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-030-16187-3_25pt_PT
dc.rightsembargoed accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectGeolocationpt_PT
dc.subjectPervasive gamept_PT
dc.subjectWeb platformpt_PT
dc.subjectCloudpt_PT
dc.subjectMicroservicespt_PT
dc.titleGeolympus: cloud platform for supporting location-based applications: a pervasive game experiencept_PT
dc.typebook partpt_PT
degois.publication.firstPage256pt_PT
degois.publication.lastPage266pt_PT
degois.publication.titleNew Knowledge in Information Systems and Technologiespt_PT
degois.publication.volume3pt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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