GeoPGD: methodology for the design and development of geolocated pervasive games
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Date
2020-10-24
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Springer
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English
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Abstract
The field of design and development of games that integrate virtual aspects in a real environment has grown in recent years.
An example of such games is pervasive games (PGs), which seek to enrich the game world through mixing these two realities
in order to better involve the player in the story. The application of PGs has resulted in increasing player motivation and
engagement. Currently, new technologies have made it possible to advance the design and development of games. PGs have
not been the exception, and through the mix of elements of traditional games with real elements and scenarios it has been
possible to improve motivation and user experience. However, previous studies have identified the need to have a process
that guides the design and creation of PGs. Therefore, this paper presents GeoPGD, a methodology that integrates the design
of geolocated narrative as the core of the game experience. This methodology guides designers and developers through the
different stages of building a PG, offering tools for defining the narrative components, places and interactions between the
user and the PG. In addition, a validation with experts and a PG experience is presented.
Keywords
Pervasive games, Video game development methodology, Interactive narrative, Geolocation, Game
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Journal article
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Arango-López, J., Gutiérrez Vela, F. L., Collazos, C., Gallardo, J., & Moreira, F. (2020). GeoPGD: methodology for the design and development of geolocated pervasive games. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-020-00769-w. Disponível no Repositório UPT, http://hdl.handle.net/11328/3412
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Restricted Access