GeoPGD: methodology for the design and development of geolocated pervasive games

dc.contributor.authorArango-López, Jeferson
dc.contributor.authorGutiérrez Vela, Francisco Luis
dc.contributor.authorCollazos, Cesar A.
dc.contributor.authorGallardo, Jesús
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2021-04-12T15:03:20Z
dc.date.available2021-04-12T15:03:20Z
dc.date.issued2020-10-24
dc.description.abstractThe field of design and development of games that integrate virtual aspects in a real environment has grown in recent years. An example of such games is pervasive games (PGs), which seek to enrich the game world through mixing these two realities in order to better involve the player in the story. The application of PGs has resulted in increasing player motivation and engagement. Currently, new technologies have made it possible to advance the design and development of games. PGs have not been the exception, and through the mix of elements of traditional games with real elements and scenarios it has been possible to improve motivation and user experience. However, previous studies have identified the need to have a process that guides the design and creation of PGs. Therefore, this paper presents GeoPGD, a methodology that integrates the design of geolocated narrative as the core of the game experience. This methodology guides designers and developers through the different stages of building a PG, offering tools for defining the narrative components, places and interactions between the user and the PG. In addition, a validation with experts and a PG experience is presented.pt_PT
dc.identifier.citationArango-López, J., Gutiérrez Vela, F. L., Collazos, C., Gallardo, J., & Moreira, F. (2020). GeoPGD: methodology for the design and development of geolocated pervasive games. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-020-00769-w. Disponível no Repositório UPT, http://hdl.handle.net/11328/3412pt_PT
dc.identifier.doihttps://doi.org/10.1007/s10209-020-00769-wpt_PT
dc.identifier.issn1615-5289 (Print)
dc.identifier.issn1615-5297 (Online)
dc.identifier.urihttp://hdl.handle.net/11328/3412
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectPervasive gamespt_PT
dc.subjectVideo game development methodologypt_PT
dc.subjectInteractive narrativept_PT
dc.subjectGeolocationpt_PT
dc.subjectGamept_PT
dc.titleGeoPGD: methodology for the design and development of geolocated pervasive gamespt_PT
dc.typejournal articlept_PT
degois.publication.firstPage1pt_PT
degois.publication.lastPage13pt_PT
degois.publication.titleUniversal Access in the Information Societypt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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