Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences

Date

2020-10-31

Embargo

Advisor

Coadvisor

Journal Title

Journal ISSN

Volume Title

Publisher

Springer
Language
English

Research Projects

Organizational Units

Journal Issue

Alternative Title

Abstract

The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, etc.) is increasing together with the number of players. Consequently, technical and user experience requirements are also increasing, and the behavior of players with the game experience is unknown. Therefore, it is necessary to have the elements to evaluate and measure this behavior from different perspectives. Therefore, in this article an analysis of metrics to measure the effectiveness and fun was carried out, which will serve as a basis for studies aimed at improving the user experience in pervasive games.

Keywords

Educational games, Pervasive games, Fun, Efectiveness, Metrics

Document Type

Journal article

Dataset

Citation

Mosquera, J. P. T., Arango‑López, J., Gutiérrez Vela, F. L., Collazos, C., & Moreira, F. (2020). Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. Universal Access in the Information Society, (1-10). doi: https://doi.org/10.1007/s10209-020-00768-x. Disponível no Repositório UPT, http://hdl.handle.net/11328/3413

Identifiers


1615-5289 (Print)
1615-5297 (Online)

TID

Designation

Access Type

Restricted Access

Sponsorship

Description