Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
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Date
2020-10-31
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Coadvisor
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Publisher
Springer
Language
English
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Abstract
The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their
diffusion in society through multiple mobile formats (computer, console, mobile devices, etc.) is increasing together with the
number of players. Consequently, technical and user experience requirements are also increasing, and the behavior of players
with the game experience is unknown. Therefore, it is necessary to have the elements to evaluate and measure this behavior
from different perspectives. Therefore, in this article an analysis of metrics to measure the effectiveness and fun was carried
out, which will serve as a basis for studies aimed at improving the user experience in pervasive games.
Keywords
Educational games, Pervasive games, Fun, Efectiveness, Metrics
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Journal article
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Citation
Mosquera, J. P. T., Arango‑López, J., Gutiérrez Vela, F. L., Collazos, C., & Moreira, F. (2020). Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. Universal Access in the Information Society, (1-10). doi: https://doi.org/10.1007/s10209-020-00768-x. Disponível no Repositório UPT, http://hdl.handle.net/11328/3413
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Restricted Access