Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences

dc.contributor.authorMosquera, Jhonny Paul Taborda
dc.contributor.authorArango-López, Jeferson
dc.contributor.authorGutiérrez Vela, Francisco Luis
dc.contributor.authorCollazos, Cesar
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2021-04-12T15:22:07Z
dc.date.available2021-04-12T15:22:07Z
dc.date.issued2020-10-31
dc.description.abstractThe advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, etc.) is increasing together with the number of players. Consequently, technical and user experience requirements are also increasing, and the behavior of players with the game experience is unknown. Therefore, it is necessary to have the elements to evaluate and measure this behavior from different perspectives. Therefore, in this article an analysis of metrics to measure the effectiveness and fun was carried out, which will serve as a basis for studies aimed at improving the user experience in pervasive games.pt_PT
dc.identifier.citationMosquera, J. P. T., Arango‑López, J., Gutiérrez Vela, F. L., Collazos, C., & Moreira, F. (2020). Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. Universal Access in the Information Society, (1-10). doi: https://doi.org/10.1007/s10209-020-00768-x. Disponível no Repositório UPT, http://hdl.handle.net/11328/3413pt_PT
dc.identifier.doihttps://doi.org/10.1007/s10209-020-00768-xpt_PT
dc.identifier.issn1615-5289 (Print)
dc.identifier.issn1615-5297 (Online)
dc.identifier.urihttp://hdl.handle.net/11328/3413
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectEducational gamespt_PT
dc.subjectPervasive gamespt_PT
dc.subjectFunpt_PT
dc.subjectEfectivenesspt_PT
dc.subjectMetricspt_PT
dc.titleAnalyzing effectiveness and fun through metrics applied to pervasive gaming experiencespt_PT
dc.typejournal articlept_PT
degois.publication.firstPage1pt_PT
degois.publication.lastPage10pt_PT
degois.publication.titleUniversal Access in the Information Societypt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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