Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
dc.contributor.author | Mosquera, Jhonny Paul Taborda | |
dc.contributor.author | Arango-López, Jeferson | |
dc.contributor.author | Gutiérrez Vela, Francisco Luis | |
dc.contributor.author | Collazos, Cesar | |
dc.contributor.author | Moreira, Fernando | |
dc.date.accessioned | 2021-04-12T15:22:07Z | |
dc.date.available | 2021-04-12T15:22:07Z | |
dc.date.issued | 2020-10-31 | |
dc.description.abstract | The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, etc.) is increasing together with the number of players. Consequently, technical and user experience requirements are also increasing, and the behavior of players with the game experience is unknown. Therefore, it is necessary to have the elements to evaluate and measure this behavior from different perspectives. Therefore, in this article an analysis of metrics to measure the effectiveness and fun was carried out, which will serve as a basis for studies aimed at improving the user experience in pervasive games. | pt_PT |
dc.identifier.citation | Mosquera, J. P. T., Arango‑López, J., Gutiérrez Vela, F. L., Collazos, C., & Moreira, F. (2020). Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. Universal Access in the Information Society, (1-10). doi: https://doi.org/10.1007/s10209-020-00768-x. Disponível no Repositório UPT, http://hdl.handle.net/11328/3413 | pt_PT |
dc.identifier.doi | https://doi.org/10.1007/s10209-020-00768-x | pt_PT |
dc.identifier.issn | 1615-5289 (Print) | |
dc.identifier.issn | 1615-5297 (Online) | |
dc.identifier.uri | http://hdl.handle.net/11328/3413 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | Springer | pt_PT |
dc.rights | restricted access | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Educational games | pt_PT |
dc.subject | Pervasive games | pt_PT |
dc.subject | Fun | pt_PT |
dc.subject | Efectiveness | pt_PT |
dc.subject | Metrics | pt_PT |
dc.title | Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences | pt_PT |
dc.type | journal article | pt_PT |
degois.publication.firstPage | 1 | pt_PT |
degois.publication.lastPage | 10 | pt_PT |
degois.publication.title | Universal Access in the Information Society | pt_PT |
dspace.entity.type | Publication | en |
person.affiliation.name | Universidade Portucalense | |
person.familyName | Moreira | |
person.givenName | Fernando | |
person.identifier.ciencia-id | 7B1C-3A29-9861 | |
person.identifier.orcid | 0000-0002-0816-1445 | |
person.identifier.rid | P-9673-2016 | |
person.identifier.scopus-author-id | 8649758400 | |
relation.isAuthorOfPublication | bad3408c-ee33-431e-b9a6-cb778048975e | |
relation.isAuthorOfPublication.latestForDiscovery | bad3408c-ee33-431e-b9a6-cb778048975e |
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