Thinking art in the technological world: an approach to digital media art creation
dc.contributor.author | Silva, Henrique | |
dc.contributor.author | Simão, Emília | |
dc.date.accessioned | 2023-03-10T16:07:24Z | |
dc.date.available | 2023-03-10T16:07:24Z | |
dc.date.issued | 2018-07 | |
dc.description.abstract | In this chapter, the authors discuss the use of digital media in the creation of digital art, questioning the evolution of the relationship between technology and concept in communication through art. The intersection of new media and digital art have been opening interesting and seductive new horizons and in parallel, the concept, the understanding, the legitimacy of artistic creation, the role of the artist and the role of the spectator are also redefined. Based on two experimental works of the artist Henrique Silva, the authors analyze and reflect on the relationship of technology, art and virtuality, focusing on concepts like experience, sensory, immersion, communication and interaction in artworks created through digital media. | pt_PT |
dc.identifier.citation | Silva, H., & Simão, E. (2018). Thinking art in the technological world: an approach to digital media art creation. In E. Simão, & C. Soares (Eds.), Trends, experiences, and perspectives in immersive multimedia and augmented reality (pp.102-121). IGI Global. Repositório Institucional UPT. http://hdl.handle.net/11328/4705 | pt_PT |
dc.identifier.doi | 10.4018/978-1-5225-5696-1.ch005 | pt_PT |
dc.identifier.issn | 978-1522556961 | |
dc.identifier.uri | http://hdl.handle.net/11328/4705 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | IGI Global | pt_PT |
dc.rights | restricted access | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Media arts | pt_PT |
dc.subject | Video art | pt_PT |
dc.subject | Interactive art | pt_PT |
dc.subject | New media aesthetics | pt_PT |
dc.title | Thinking art in the technological world: an approach to digital media art creation | pt_PT |
dc.type | book part | pt_PT |
degois.publication.firstPage | 102 | pt_PT |
degois.publication.lastPage | 121 | pt_PT |
degois.publication.location | Hersley, USA | pt_PT |
degois.publication.title | Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality | pt_PT |
dspace.entity.type | Publication | en |
person.affiliation.name | CIAUD-UPT - Centro de Investigação em Arquitetura, Urbanismo e Design | |
person.familyName | Simão | |
person.givenName | Emília | |
person.identifier.ciencia-id | 3116-6F4A-DEF2 | |
person.identifier.orcid | 0000-0003-2746-8925 | |
person.identifier.rid | HQO-4629-2023 | |
person.identifier.scopus-author-id | 57105377600 | |
relation.isAuthorOfPublication | ed7fa9bb-c3b7-421a-8505-c2417cc1ccd6 | |
relation.isAuthorOfPublication.latestForDiscovery | ed7fa9bb-c3b7-421a-8505-c2417cc1ccd6 |
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