Assessing user experience for Serious games in auditory-verbal therapy for children with cochlear implant
Date
2017
Embargo
Advisor
Coadvisor
Journal Title
Journal ISSN
Volume Title
Publisher
Springer
Language
English
Alternative Title
Abstract
Information technology is transforming different areas, such as rehabilitation, in such a way that serious games are finding a use as an alternative in hearing therapies for children with cochlear implants, creating a motivating experience in children. As a result, the design of products for children depends on the skills they have to interact, because if they have a better experience they may have a better learning experience. Most existing methods of assessment are aimed at adults, although some have been adapted for children with special needs, including children with cochlear implants. This article presents a methodology that provides support for following the necessary guidelines and choosing techniques adapted to the characteristics of the child. The methodology has been applied in the cases of 12 children with cochlear implants, where different methods have been used to assess user experience.
Keywords
Assessing methods, User centered design, Children with cochlear implants
Document Type
Book part
Publisher Version
10.1007/978-3-319-56538-5_86
Dataset
Citation
Cano, S., Collazos, C. A., Aristizábal, L. F., Gonzalez, C. S., & Moreira, F. (2017). Assessing user experience for Serious games in auditory-verbal therapy for children with cochlear implant. In Á. Rocha, A. Correia, H. Adeli, L. Reis, & S. Costanzo (Eds.), Recent Advances in Information Systems and Technologies. WorldCIST 2017. Advances in Intelligent Systems and Computing (vol. 570, pp. 861-871). doi: 10.1007/978-3-319-56538-5_86. Disponível no Repositório UPT, http://hdl.handle.net/11328/2327
Identifiers
TID
Designation
Access Type
Open Access