Effectiveness and Fun metrics in a pervasive game experience: a systematic literature review

dc.contributor.authorTaborda, Jhonny Paul
dc.contributor.authorArango-López, Jeferson
dc.contributor.authorCollazos, César A.
dc.date.accessioned2019-05-15T10:30:30Z
dc.date.available2019-05-15T10:30:30Z
dc.date.embargo2019-10-30
dc.date.issued2019-03
dc.description.abstractThe progress of video games, hand in hand with the technological development, has been exponential in recent years. Its diffusion in society through multiple existing formats (computer, console, mobile devices, etc.) is growing. The number of video game players increases every year. As a result, the technical and user experience requirements also increase, and the behavior of the players with the game experience is unknown. Therefore, it is necessary to have the elements that allow evaluating and measuring this behavior from several perspectives. Therefore, it is necessary to have elements that allow evaluating and measuring the behavior of players with the game experience from different perspectives. It is important to have these different points of view to continuing the contribution in this aspect. Having that in mind, it has been made an analysis of measurement of effectiveness’ measure and entertainment that will serve as a basis to approach studies in search of improvements in the user experience, a topic of great interest among the current generators or manufacturers of these video games.pt_PT
dc.identifier.citationTaborda, J. P., Arango-López, J., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2019). Effectiveness and Fun metrics in a pervasive game experience: A systematic literature review. In Á. Rocha, H. Adeli, L. Reis, & S. Costanzo (eds.), New Knowledge in Information Systems and Technologies. WorldCIST'19 2019 (vol. 3, pp. 184-194). Advances in Intelligent Systems and Computing, 932. Springer. doi: https://doi.org/10.1007/978-3-030-16187-3_18. Disponível no Repositório UPT, http://hdl.handle.net/11328/2698pt_PT
dc.identifier.doihttps://doi.org/10.1007/978-3-030-16187-3_18pt_PT
dc.identifier.isbn978-3-030-16186-6
dc.identifier.urihttp://hdl.handle.net/11328/2698
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relation.ispartofseriesAdvances in Intelligent Systems and Computing;
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-030-16187-3_18pt_PT
dc.rightsembargoed accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectEffectivenesspt_PT
dc.subjectFunpt_PT
dc.subjectUser experiencept_PT
dc.subjectGame experiencept_PT
dc.subjectMetricspt_PT
dc.titleEffectiveness and Fun metrics in a pervasive game experience: a systematic literature reviewpt_PT
dc.typebook partpt_PT
degois.publication.firstPage184pt_PT
degois.publication.lastPage194pt_PT
degois.publication.titleNew Knowledge in Information Systems and Technologiespt_PT
degois.publication.volume3pt_PT
dspace.entity.typePublicationen

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