Effectiveness and Fun metrics in a pervasive game experience: a systematic literature review
dc.contributor.author | Taborda, Jhonny Paul | |
dc.contributor.author | Arango-López, Jeferson | |
dc.contributor.author | Collazos, César A. | |
dc.date.accessioned | 2019-05-15T10:30:30Z | |
dc.date.available | 2019-05-15T10:30:30Z | |
dc.date.embargo | 2019-10-30 | |
dc.date.issued | 2019-03 | |
dc.description.abstract | The progress of video games, hand in hand with the technological development, has been exponential in recent years. Its diffusion in society through multiple existing formats (computer, console, mobile devices, etc.) is growing. The number of video game players increases every year. As a result, the technical and user experience requirements also increase, and the behavior of the players with the game experience is unknown. Therefore, it is necessary to have the elements that allow evaluating and measuring this behavior from several perspectives. Therefore, it is necessary to have elements that allow evaluating and measuring the behavior of players with the game experience from different perspectives. It is important to have these different points of view to continuing the contribution in this aspect. Having that in mind, it has been made an analysis of measurement of effectiveness’ measure and entertainment that will serve as a basis to approach studies in search of improvements in the user experience, a topic of great interest among the current generators or manufacturers of these video games. | pt_PT |
dc.identifier.citation | Taborda, J. P., Arango-López, J., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2019). Effectiveness and Fun metrics in a pervasive game experience: A systematic literature review. In Á. Rocha, H. Adeli, L. Reis, & S. Costanzo (eds.), New Knowledge in Information Systems and Technologies. WorldCIST'19 2019 (vol. 3, pp. 184-194). Advances in Intelligent Systems and Computing, 932. Springer. doi: https://doi.org/10.1007/978-3-030-16187-3_18. Disponível no Repositório UPT, http://hdl.handle.net/11328/2698 | pt_PT |
dc.identifier.doi | https://doi.org/10.1007/978-3-030-16187-3_18 | pt_PT |
dc.identifier.isbn | 978-3-030-16186-6 | |
dc.identifier.uri | http://hdl.handle.net/11328/2698 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | Springer | pt_PT |
dc.relation.ispartofseries | Advances in Intelligent Systems and Computing; | |
dc.relation.publisherversion | https://link.springer.com/chapter/10.1007/978-3-030-16187-3_18 | pt_PT |
dc.rights | embargoed access | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Effectiveness | pt_PT |
dc.subject | Fun | pt_PT |
dc.subject | User experience | pt_PT |
dc.subject | Game experience | pt_PT |
dc.subject | Metrics | pt_PT |
dc.title | Effectiveness and Fun metrics in a pervasive game experience: a systematic literature review | pt_PT |
dc.type | book part | pt_PT |
degois.publication.firstPage | 184 | pt_PT |
degois.publication.lastPage | 194 | pt_PT |
degois.publication.title | New Knowledge in Information Systems and Technologies | pt_PT |
degois.publication.volume | 3 | pt_PT |
dspace.entity.type | Publication | en |
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