Gamification as a Research Strategy to Promote Sustainable Urban Tourism

dc.contributor.authorSouza, Viviane
dc.contributor.authorMarques, Susana
dc.contributor.authorCosta, Carlos
dc.contributor.authorVeríssimo, Medéia
dc.date.accessioned2021-10-08T14:43:53Z
dc.date.available2021-10-08T14:43:53Z
dc.date.issued2020-06
dc.description.abstractThis study addresses the methodological avenues of a Ph.D. research aimed at exploring the potentials of gamification to promote sustainable urban tourism destinations. For that purpose, the thesis exposes an hybrid methodological strategy includes elements of experimental design divided into five research phases, of which the development of a gamified app prototype was a crucial part. Preliminary results indicate the benefits and constraints of using gamification as a valuable tool to promote pro-environmental behaviour and enhance sustainable practices at urban tourism destinations. Furthermore, the study reflects on the innovative methods that can contribute to a diversified methodological discussion in tourism management research. The present research is therefore intended to make contributions to the literature on a better understanding of the methodologies used in the scope of gamification and sustainable tourism. At the same time, it provides methodological insights into ways of using gamification as an essential part of the tourism research strategy.pt_PT
dc.identifier.citationSouza,V., Marques, S., Veríssimo, M., & Costa, C. (2020). Gamification as a Research Strategy to Promote Sustainable Urban Tourism. In Proceedings of the 19th European Conference on Research Methods ECRM 2019, 18-19 June, University of Aveiro, Portugal. Doi: 10.34190/ERM.20.132. Disponível no Repositório UPT, http://hdl.handle.net/11328/3676pt_PT
dc.identifier.doi10.34190/ERM.20.132pt_PT
dc.identifier.isbn978-1-912764-59-4 (Print)
dc.identifier.isbn978-1-912764-60-0 (Electronic)
dc.identifier.issn2049-0968 (Print)
dc.identifier.issn2049-0976 (Electronic)
dc.identifier.urihttp://hdl.handle.net/11328/3676
dc.language.isoengpt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectTourism researchpt_PT
dc.subjectExperimental designpt_PT
dc.subjectGamificationpt_PT
dc.subjectSustainabilitypt_PT
dc.subjectUrban destinationspt_PT
dc.titleGamification as a Research Strategy to Promote Sustainable Urban Tourismpt_PT
dc.typeconferenceObjectpt_PT
degois.publication.titleProceedings of the 19th European Conference on Research Methods ECRM 2019pt_PT
dspace.entity.typePublicationen
person.affiliation.nameREMIT – Research on Economics, Management and Information Technologies
person.familyNameVeríssimo
person.givenNameMedéia
person.identifier.ciencia-id9A1E-1BD9-12AB
person.identifier.orcid0000-0001-5084-9836
person.identifier.scopus-author-id57203330947
relation.isAuthorOfPublicationf555b929-37de-4fae-807d-6d9f618fbadb
relation.isAuthorOfPublication.latestForDiscoveryf555b929-37de-4fae-807d-6d9f618fbadb

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