Embedded mobile App prototyping

dc.contributor.authorNogueira, Júlia Carneiro de Almeida
dc.contributor.authorGomes, Alex Sandro
dc.contributor.authorCampos Filho, Amadeu Sá de
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2023-05-09T09:49:48Z
dc.date.available2023-05-09T09:49:48Z
dc.date.issued2023-05-04
dc.description.abstractInteractive systems on mobile platforms have characteristics that cause the emergence of challenges in design, development and use. They can be observed in the design processes, particularly in the prototyping and evaluation phases of the design and interaction of mobile applications. While design approaches and paradigms are flexible, the design process needs to be consolidated to meet the potential and diversity of mobile devices. Therefore, the study’s general objective is to evaluate the applicability of adopting a situated and embodied approach for usability tests of mobile applications. For this, Digital Ethnography was adopted, particularly the re-enactment technique, to capture evidence of the effectiveness of the use of the approach. As motivation, there is the theoretical-methodological evolution and the observation that using a post-modern and situated approach provides more complete results than a Cartesian approach. The results show aspects of experience and support for contextual complexity, the unpredictability of the activities carried out, the meanings, contingencies and creatives olutions using the application.pt_PT
dc.identifier.citationNogueira, J. C. A., Gomes, A. S., Campos Filho, A. S., & Moreira, F. (2023). Embedded mobile App prototyping. In F. J. García-Peñalvo, & A. García-Holgado (Eds.), Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality (Lecture Notes in Educational Technology), Salamanca, Spain, 19-21 october 2022, (pp. 173-181). Springer. https://doi.org/10.1007/978-981-99-0942-1_17. Repositório Institucional UPT. http://hdl.handle.net/11328/4763pt_PT
dc.identifier.doihttps://doi.org/10.1007/978-981-99-0942-1_17pt_PT
dc.identifier.isbn978-981-99-0942-1
dc.identifier.isbn978-981-99-0941-4
dc.identifier.urihttp://hdl.handle.net/11328/4763
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-981-99-0942-1_17pt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMobile computingpt_PT
dc.subjectPrototypingpt_PT
dc.subjectEmbodied Assessment Techniquept_PT
dc.titleEmbedded mobile App prototypingpt_PT
dc.typeconferenceObjectpt_PT
degois.publication.firstPage173pt_PT
degois.publication.lastPage181pt_PT
degois.publication.locationSalamanca, Spainpt_PT
degois.publication.titleProceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturalitypt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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