Using exergames to promote healthy habits in schools

dc.contributor.authorGómez del Río, Nazaret
dc.contributor.authorGonzález-González, Carina S.
dc.contributor.authorBarrios Fleitas, Yeray
dc.contributor.authorToledo-Delgado, Pedro A.
dc.contributor.authorGarcía-Peñalvo, Francisco J.
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2022-08-01T13:09:40Z
dc.date.available2022-08-01T13:09:40Z
dc.date.issued2022-06-01
dc.description.abstractEducating children in healthy lifestyle habits is one of the most effective ways to prevent future diseases such as obesity and improve their health. This chapter presents an educational intervention project to promote healthy lifestyle habits using active video games and gamified activities as a motivational tool towards healthier habits. In particular, we describe the workshops carried out in different primary schools using an active video game called TANGO:H and other gamified tools. The results of these workshops have shown a very high satisfaction with the intervention itself and the active video game.pt_PT
dc.identifier.citationGómez del Río, N., González-González, C. S., Barrios Fleitas, Y., Toledo-Delgado, P. A., García-Peñalvo, F. J., & Moreira, F. (2022). Using exergames to promote healthy habits in schools. In T. T. Primo, A. S. Gomes, F. Moreira, & C. Collazos (Eds.), Advanced Virtual Environments and Education. WAVE 2021. Communications in Computer and Information Science, (vol. 1425, pp. 134-146). Springer, Cham. https://doi.org/10.1007/978-3-031-07018-1_11. Repositório Institucional UPT. http://hdl.handle.net/11328/4385pt_PT
dc.identifier.doihttps://doi.org/10.1007/978-3-031-07018-1_11pt_PT
dc.identifier.isbn978-3-031-07017-4 (Print)
dc.identifier.isbn978-3-031-07018-1 (Online)
dc.identifier.urihttp://hdl.handle.net/11328/4385
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringer, Champt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectExergamespt_PT
dc.subjectHealthy habitspt_PT
dc.subjectGamificationpt_PT
dc.subjectChildhood obesitypt_PT
dc.titleUsing exergames to promote healthy habits in schoolspt_PT
dc.typeconferenceObjectpt_PT
degois.publication.firstPage134pt_PT
degois.publication.lastPage146pt_PT
degois.publication.titleAdvanced Virtual Environments and Education. WAVE 2021. Communications in Computer and Information Sciencept_PT
degois.publication.volume1425pt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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