Public relations and advertising in the context of e-Sports
Date
2019
Embargo
Advisor
Coadvisor
Journal Title
Journal ISSN
Volume Title
Publisher
IGI Global
Language
English
Alternative Title
Abstract
E-sports within the gaming industry characterize an economic sector that is engaged in the developing,
marketing, and sale of video games. They represent many opportunities for advertising and public relations,
which are very important to increase the visibility of e-sports. The use of both has proved far more
effective, because it allowed a rapid increase in their popularity. The aim of this chapter is to compare
the use of public relations and advertising in e-sports and to determine their appropriateness. So, the
relationship between public relations, advertising, and e-sports is developed and researched for the first
time here. The authors used qualitative comparative analysis between public relations and advertising
in the context of e-sports based on Natus Vincere, one of the most important Ukrainian organizations
in the gaming industry. The rise of the gaming industry and recent success of e-sports demonstrate the
profitable economic potentials of gaming spectatorship.
Keywords
Document Type
Book part
Publisher Version
10.4018/978-1-5225-4047-2.ch005
Dataset
Citation
Tomažič, T., Druks, L., & Bessa-Vilela, N. (2019). Public relations and advertising in the context of e-Sports. In R. T. Gopalan (ed.), Intimacy and Developing Personal Relationships in the Virtual World (chapter 5, pp. 84-95). IGI Global. ISBN 9781522540489. Disponível no Repositório UPT, http://hdl.handle.net/11328/2513
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TID
Designation
Access Type
Restricted Access