Design Thinking and Gamification: User Centered Methodologies

dc.contributor.authorVillegas, Eva
dc.contributor.authorLabrador, Emiliano
dc.contributor.authorFonseca, David
dc.contributor.authorFernández-Guinea, Sara
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2021-04-21T13:43:40Z
dc.date.available2021-04-21T13:43:40Z
dc.date.issued2019
dc.description.abstractThe article presents the analysis of two systems of participatory design that allow to understand collaborative learning as a method of creating strategies and products. Two methodologies are described in order to discuss the possibilities and challenges of its application. The text begins by defining a user experience methodology designed to create with the participation of the user and continues with the definition of Design Thinking, which enhances empathy with the user through active techniques and a proficiency created to enhance the participation of people through the game Gamification. For this, the theoretical basis of each of the systems has been taken into account, the two Frameworks on which they are based on are compared and the design of the sessions with consumers is used as a starting point. It shows a first approximation of the comparison of the two systems through the sample of frameworks in study that mixes the user experience with Gamification. Through this analysis, it is affirmed that the emotional behavior of the user is key to define strategies and products, therefore, it must be designed for the user with the user.pt_PT
dc.identifier.citationVillegas E., Labrador E., Fonseca D., et al. (2019) Design Thinking and Gamification: User Centered Methodologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing Learning Experiences. HCII 2019. Lecture Notes in Computer Science, vol. 11590. Springer, Cham. doi: https://doi.org/10.1007/978-3-030-21814-0_10. Disponível no Repositório UPT, http://hdl.handle.net/11328/3447pt_PT
dc.identifier.doihttps://doi.org/10.1007/978-3-030-21814-0_10pt_PT
dc.identifier.isbn978-3-030-21813-3 (Print)
dc.identifier.isbn978-3-030-21814-0 (online)
dc.identifier.urihttp://hdl.handle.net/11328/3447
dc.language.isoengpt_PT
dc.publisherSpringerpt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectDesign thinkingpt_PT
dc.subjectGamificationpt_PT
dc.subjectUser centered designpt_PT
dc.subjectConstructivism paradigmpt_PT
dc.subjectCreativitypt_PT
dc.subjectUser experiencept_PT
dc.titleDesign Thinking and Gamification: User Centered Methodologiespt_PT
dc.typebook partpt_PT
degois.publication.firstPage115pt_PT
degois.publication.lastPage124pt_PT
degois.publication.titleLecture Notes in Computer Sciencept_PT
degois.publication.volume11590pt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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