Designing collaborative strategies supporting literacy skills in children with cochlear implants using serious games

dc.contributor.authorCano, Sandra
dc.contributor.authorCollazos, César A.
dc.contributor.authorAristizábal, Leandro Flórez
dc.contributor.authorPeñeñory, Victor M.
dc.contributor.authorAgredo-Delgado, Vanessa
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2018-10-10T13:46:25Z
dc.date.available2018-10-10T13:46:25Z
dc.date.issued2018
dc.description.abstractLiteracy is a process where children with auditory impairments face serious difficulties in acquiring oral language, due to they must learn to listen each one of the phonetic sounds that are part of one word, so that they can learn to pronounce it and write it. Collaborative Learning (CL) applied in literacy teaching may be very favorable for children’s learning. Therefore, a model is proposed to design collaborative strategies using serious games. The model is applied to a case study that was carried out with a group of 14 children with cochlear implants, in the pre-kinder and transition stages at Institute of Blind and Deaf Children of Cauca Valley (INCSVC), in Cali, Colombia, where a collaborative serious game called Phonomagic (Fono-Mágica in spanish) was designed using a learning method called invariant method, which teachers use in the process of literacy learning to children with cochlear implant. FonoMagic is a serious game, which is formed by a physical board and a digital application, that allow children to interact with the application through activities such as completing words, recognizing sounds or identifying vowels and consonants.pt_PT
dc.identifier.citationCano, S., Collazos, C. A., Aristizabal, L. F., Moreira, F., Peñeñory, V. M., & Agredo, V. (2018). Designing collaborative strategies supporting literacy skills in children with cochlear implants using serious games. In Á. Rocha, H. Adeli, L. Reis, & S. Costanzo (eds), Recent advances in information systems and technologies. Advances in Intelligent Systems and Computing (vol. 746, pp. 1317–1326). doi: 10.1007/978-3-319-77712-2_126. Disponível no Repositório UPT, http://hdl.handle.net/11328/2322pt_PT
dc.identifier.doihttps://doi.org/10.1007/978-3-319-77712-2_126pt_PT
dc.identifier.urihttp://hdl.handle.net/11328/2322
dc.language.isoporpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007%2F978-3-319-77712-2_126#citeaspt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectCollaborative Learning (CL)pt_PT
dc.subjectChildren with auditory impairmentspt_PT
dc.subjectSerious gamespt_PT
dc.titleDesigning collaborative strategies supporting literacy skills in children with cochlear implants using serious gamespt_PT
dc.typebook partpt_PT
degois.publication.firstPage1317pt_PT
degois.publication.lastPage1326pt_PT
degois.publication.titleTrends and advances in information systems and technologiespt_PT
degois.publication.volume746pt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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