Lopes, Filomena Castro

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Lopes

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Filomena Castro

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Filomena Castro Lopes

Biografia

Lecturer since October 1986. Associate Professor at Universidade Portucalense Infante D. Henrique since September 2003, where she also held the following positions: chairwoman of the University¿s Pedagogical Council (2002-2003), representative of the Department of Information Technologies to the Pedagogical Council (2004-2005), programme director for the undergraduate degree in Computation and Management (2002-2006), admissions officer for the technological specialisation programmes (2004-2006), programme director for the PhD degree in Information Technologies (2009-2015), head of the Department of Innovation, Science and Technology (November 2006-April 2014), and head of the Department of Economics, Management and Information Technologies (April 2014-April 2018). Lecturer at the University of Aveiro (2005-2009) and the Catholic University of Braga (2006-2007). Lectured several courses in the area of Information Systems and Technologies at the undergraduate, Masters and PhD levels, as well as postgraduate specialisation degrees.

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REMIT – Research on Economics, Management and Information Technologies
Centro de investigação que que tem como objetivo principal produzir e disseminar conhecimento teórico e aplicado que possibilite uma maior compreensão das dinâmicas e tendências económicas, empresariais, territoriais e tecnológicas do mundo contemporâneo e dos seus efeitos socioeconómicos. O REMIT adota uma perspetiva multidisciplinar que integra vários domínios científicos: Economia e Gestão; Ciências e Tecnologia; Turismo, Património e Cultura. Founded in 2017, REMIT – Research on Economics, Management and Information Technologies is a research unit of Portucalense University. Based on a multidisciplinary and interdisciplinary perspective it aims at responding to social challenges through a holistic approach involving a wide range of scientific fields such as Economics, Management, Science, Technology, Tourism, Heritage and Culture. Grounded on the production of advanced scientific knowledge, REMIT has a special focus on its application to the resolution of real issues and challenges, having as strategic orientations: - the understanding of local, national and international environment; - the development of activities oriented to professional practice, namely in the business world.

Resultados da pesquisa

A mostrar 1 - 10 de 28
  • PublicaçãoAcesso Aberto
    Uma visão integrada para as oportunidades da transicão digital [artigo de imprensa]
    2022-01-23 - Lopes, Filomena Castro
    Nos dois últimos anos, temos assistido a um aparecimento de oportunidades para o emprego nas áreas dos Sistemas e Tecnologias de Informação (STI). No entanto, estas oportunidades emergentes ainda estão longe de serem realizadas. [...]
  • PublicaçãoAcesso Aberto
    Can IS/IT Governance Contribute for Business Agility?
    2015 - Couto, Eduardo Sá; Sousa, Rui Dinis; Lopes, Filomena Castro
    Business agility is the ability to answer quickly to internal and external changes, either reactively or proactively, in an efficient and effective way. As markets experience sudden changes and meeting requirements and expectations of several stakeholders requires quicker process improvements, business agility becomes a fundamental factor, one of the most decisive in turbulent environments for organizations to succeed. Therefore, it comes to no surprise that business agility has become one of the top 10 most important organizational concerns for IT management. Given the important and increasing crucial role of information systems and information technology (IS/IT) for business performance, IT management should be concerned in providing agility to the business while striving to keep business and IT strategically aligned. To achieve business-IT alignment, organizations need to set up processes for decision making regarding the effective and efficient management of information systems and information technology, i.e., IS/IT Governance. Governance means rules, organizational procedures, supervision, monitoring and control. On the other hand, agility requires degrees of freedom to decide and make changes in the business processes. The possible tension between IS/IT Governance and Business Agility may be a result of the conflict between adaptation and anticipation. While Governance requires planning, anticipation, supervision and control, agility requires high degrees of adaptation, many times, under unforeseen circumstances. In this work, we propose a conceptual model to look into the contribution of IS/IT Governance for Business Agility.
  • PublicaçãoAcesso Aberto
    Esperança nos profissionais de sistemas de informação [artigo de imprensa]
    2025-05-21 - Lopes, Filomena Castro
    Ao contrário da visão tecnocêntrica, a visão sociotécnica reconhece que a tecnologia não opera no vácuo. A adoção desta visão mais abrangente é urgente para garantir que a tecnologia de informação seja uma aliada no desenvolvimento da sociedade, das empresas e no bem-estar das pessoas.
  • PublicaçãoAcesso Aberto
    Desatar os nós da transição digital [artigo de imprensa]
    2024-07-05 - Lopes, Filomena Castro
    A transição digital não é uma novidade. Há já muito tempo que é objeto de estudo e discussão, envolvendo académicos e decisores políticos. No entanto, transformou-se nos últimos anos numa imperativa realidade, impulsionada pelos avanços tecnológicos, pela globalização e pela recente crise pandémica. [...]
  • PublicaçãoAcesso Restrito
    Development of creativity and critical thinking skills: Findings from students participating in a PBL experience
    2023-07 - Fernandes, Sandra; Lopes, Filomena Castro
    Finding ways to promote the development of skills needed for a successful transition of students from higher education to the labour market is an important issue that needs to be considered by teachers, when organizing the teaching and learning process. Active learning methods, in particular, Project Based Learning (PBL) have proven to be an effective teaching learning approach, bringing the reality of work to the classroom and thus improving the development of student skills. Creativity and critical thinking have been pointed out, in different studies, as one of the most relevant and necessary skills in the labour market since they support the development of societies. In addition, the increasing digitization of human work and the advancement of artificial intelligence reinforce the importance of developing these skills in students, since they are skills that are more difficult to automate and become one of the most valued by the job market. This paper aims to analyse how creativity and critical thinking are developed in the context of a PBL experience. The paper begins with an understanding of what is meant by creativity and critical thinking and then discusses the development of this competence through PBL. It ends with the analysis of a survey applied to students of the 3rd year of the Management degree, within the scope of the curricular unit called Information Systems for Management, which aimed to i) analyse how the teacher, throughout the project (PBL), contributes to the development of these competences and ii) to assess whether the students felt that PBL contributes to the development of these competences.
  • PublicaçãoAcesso Aberto
    Transformação digital ou estratégia digital? A procura de casos [artigo de imprensa]
    2023-07-06 - Lopes, Filomena Castro
    O tema não é novo. Já em 1990 Henderson e Venkantraman alertavam para as possibilidades que as tecnologias de informação (TI) ofereciam para a transformação das organizações. O potencial reconhecido às TI permitiria, segundo estes autores, que as organizações transformassem os seus negócios e obtivessem novas fontes de vantagens competitivas. [...]
  • PublicaçãoAcesso Aberto
    EHIS Method©: Entrepreneurship human interaction skills
    2017 - Sousa, Cristina; Magalhães, Miguel; Costa-Lobo, Cristina; Lopes, Filomena Castro; Fernandes, Sandra
    The purpose of this paper is to describe the EHIS Method© (Entrepreneurship Human Interactions Skills), an innovative entrepreneurship teaching and learning method developed and used at the Entrepreneurship course at Portucalense University (UPT), a private higher education institution in Portugal. EHIS Method© draws on insights from the recent literature on entrepreneurship education and is applied to teach Entrepreneurship in several study programs at UPT, such as Psychology, Social Education, Tourism, Economics, Law, Management, Informatics, Management and Information Systems and Hospitality Management. The students are grouped into teams and challenged to develop an entrepreneurship project, which consists of four different steps: (1) the idea discovery/generation; (2) from the idea to the business model; (3) from the business model to the business plan; (4) from the business plan to the preparation of the application to the Net UPT (business incubator of UPT). Throughout the EHIS Method©, students have to successfully go through a variety of assessment elements, held at different times, encompassing different activities and skills and involving different types of evaluators: (a) teachers/mentors; (b) university professors and (c) potential investors.
  • PublicaçãoAcesso Aberto
    The Use of gamification for learning SCRUM: Findings from a case study with Information Systems Students
    2024-04-16 - Lopes, Filomena Castro; Fernandes, Sandra
    Gamification has emerged in higher education as an innovative approach that engages and stimulates student participation and active learning, through the integration of game elements in the learning experience. This study presents a case study in the field of Information Systems, based on the use of gamification, through the use of Lego bricks, to learn SCRUM. The participants in the study include 12 first-year students, enrolled in the curricular unit of Information Systems, in the academic year of 2022/2023, at a Portuguese Higher Education Institution. The objective of the study is to analyze student’s understanding of the SCRUM approach, in regard to: (1) how students understand the different roles of SCRUM and the objective of each ceremony; and (2) how students understand the structure of the SCRUM framework. Findings from the study show that students who engaged in the gamified learning environment demonstrated higher comprehension of SCRUM roles, scoring significantly better on assessments compared to their non-participating peers. In general, students felt that the gamification experience achieved its objectives. Future work aims to bring the game closer to the reality of the software development process, making it more aligned with the lego4scrum methodology approach.
  • PublicaçãoAcesso Restrito
    Organisational knowledge in IS: A tool to support IS Intervention Methodologies
    2002-01-01 - Lopes, Filomena Castro; Amaral , Luís Alfredo do
    The design of any complex products, such as information systems (IS), involves the coordination of different activities and knowledge. The systematisation of that knowledge must be considered in order to achieve IS levels of efficiency and effectiveness and to make organisations answers in turbulent times more agile. This paper presents an architecture of IS (CSIS — Concept System of Intervention Activities of Information Systems) which must be used, totally or partially, by the different IS intervention methodologies, as they create/restructure the organisations IS. CSIS purposes an integrated and holistic view of IS and presents the knowledge involved in IS creation. Recognising that different IS interventions use subsets of that knowledge, four knowledge patterns were identified relating the following type of IS interventions: Information Systems Development (ISD), Information Systems Planning (ISP), Business Process Reengineering (BRP) and Total Quality Management (TQM).
  • PublicaçãoAcesso Aberto
    Student´s perceptions of the use of traditional and active learning strategies in the classroom: findings from a case study
    2021 - Fernandes, Sandra; Santos-Pereira, Carla; Lopes, Filomena Castro; Durão, Natércia
    (...) The high levels of absenteeism in class, the lack of interest by the students and the assessment results were some of the main reasons that lead the course lecturer to implement a set of changes in the curricular unit, in the following academic year. These changes included the use of traditional and non-traditional teaching and assessment practices in the classroom such as flipped classroom, team-based learning, brainstorming, lectures, demonstration, gallery walk, review of videos and case studies. To evaluate student satisfaction with these changes, feedback was collected from students, at the end of the semester, through a questionnaire with 26 questions on a five-level Likert scale. The topics addressed in the questionnaire included the following dimensions: teacher performance, teaching and assessment methods, competences development and overall satisfaction with the curricular unit. The participants in the study were 94 students enrolled in the curricular Management Information Systems rd year study plan of the Management degree programme at Portucalense University, Porto, Portugal. This curricular unit is mandatory and has more than one hundred students enrolled every year. The curricular unit ceptions reveal a positive view of the changes implemented, as lectures were considered more interesting and there was more active engagement by the students. (...)