Assessment of wearable virtual reality technology for visiting World Heritage buildings: An educational approach

dc.contributor.authorFonseca, David
dc.contributor.authorNavarro, Isidro
dc.contributor.authorRenteria, Isabela
dc.contributor.authorFerrer, Álvaro
dc.contributor.authorReina, Oriol de
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2018-10-11T10:40:38Z
dc.date.available2018-10-11T10:40:38Z
dc.date.issued2017-11
dc.description.abstractThe main aim of this study is to assess the spatial perception of historical world heritage buildings using wearable technologies in an educational framework. The proposal seeks to complement the real experience of visiting the Casa Batlló Museum, an emblematic space (1904–1906, Antonio Gaudí, Barcelona). The main innovative feature of the project is focused on the usability assessment of the video-guide indoor location-based system. The article addresses the first phase of a more complex project, analyzing the behavior of architecture students previously trained in modeling of complex buildings, in order to improve the system for a second phase that will be developed with students with special needs. Using an indoor location system for watching multimedia contents, we can improve the access, the visit, and the spatial perception of historical places for all kinds of students, with or without any special requirements. The results show a lack of usability of the system, especially due to the design of the mobile interface and to some loss of synchronization between the student position and the multimedia contents. However, the students have a better understanding of the museum’s characteristics because of multimedia content, as a clear improvement compared with the classic audio-guide.pt_PT
dc.identifier.citationFonseca, D., Navarro, I., Renteria, I., Moreira, F., Ferrer, Á., & Reina, O. (2017). Assessment of wearable virtual reality technology for visiting World Heritage buildings: An educational approach. Journal of Educational Computing Research, 56(6), 940–973. Disponível no Repositório UPT, http://hdl.handle.net/11328/2337pt_PT
dc.identifier.doi10.1177/0735633117733995pt_PT
dc.identifier.urihttp://hdl.handle.net/11328/2337
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSagept_PT
dc.relation.publisherversionhttp://journals.sagepub.com/doi/full/10.1177/0735633117733995pt_PT
dc.rightsopen accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMobile indoor contentpt_PT
dc.subjectStudent mobile usabilitypt_PT
dc.subjectStudent behaviorpt_PT
dc.subjectMultimedia contentpt_PT
dc.subjectDesign architectural educationpt_PT
dc.subjectSpecial needs for architecture contentspt_PT
dc.subjectAttention deficit hyperactivity disorder students
dc.titleAssessment of wearable virtual reality technology for visiting World Heritage buildings: An educational approachpt_PT
dc.typejournal articlept_PT
degois.publication.firstPage940pt_PT
degois.publication.issue6pt_PT
degois.publication.lastPage973pt_PT
degois.publication.titleJournal of Educational Computing Researchpt_PT
degois.publication.volume56pt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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