Heritage places as the settings for virtual playgrounds: perceived realism in videogames, as a tool for the re-localisation of physical places

dc.contributor.authorJackson, Delton
dc.contributor.authorAlcindor-Huelva, Patricia
dc.contributor.authorAlcindor, Mónica
dc.date.accessioned2022-06-23T17:14:38Z
dc.date.available2022-06-23T17:14:38Z
dc.date.issued2022-06-22
dc.description.abstractIt is argued that approaching video gaming as a (techno)cultural practice can enrich the understanding of the cultural heritage represented in video games, as well as their value, since games have become an important source of shared symbol systems amongst far-flung and heterogeneous audiences. The perceived realism of the environments (re)created in video games is a key concept for examining them and the consequences particular to this medium, namely, their capacity for the re-localisation of heritages places. In this paper, a qualitative and explorative study is undertaken through ethnographic research which draws on data from interviews. Photo elicitation has been used to assess the perceived realism of heritage places in video games, and the impact this has on players’ perceptions and attitudes towards those places, in order to understand how this might effect social spacialities. A number of challenges are highlighted, particularly the importance for depictions of heritage places to be clearly recognisable, and to ensure an integrated future for the socioeconomic life of heritage places through the new realities which are defining society.pt_PT
dc.identifier.citationAlcindor, M., Jackson, D., & Alcindor-Huelva, P. (2022). Heritage places as the settings for virtual playgrounds: perceived realism in videogames, as a tool for the re-localisation of physical places. International Journal of Heritage Studies, 1-19. https//doi.org/10.1080/13527258.2022.2091638. Repositório Institucional UPT. http://hdl.handle.net/11328/4288pt_PT
dc.identifier.doi10.1080/13527258.2022.2091638pt_PT
dc.identifier.issn1352-7258 (Print)
dc.identifier.issn1470-3610 (Electronic)
dc.identifier.urihttp://hdl.handle.net/11328/4288
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherTaylor & Francispt_PT
dc.relation.publisherversionhttp://www.tandfonline.com/toc/rjhs20/currentpt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectVideo gamespt_PT
dc.subjectHeritage placespt_PT
dc.subjectPlace-attachmentpt_PT
dc.subjectPerceived realismpt_PT
dc.subjectVirtual realitypt_PT
dc.titleHeritage places as the settings for virtual playgrounds: perceived realism in videogames, as a tool for the re-localisation of physical placespt_PT
dc.typejournal articlept_PT
degois.publication.firstPage1pt_PT
degois.publication.lastPage19pt_PT
degois.publication.titleInternational Journal of Heritage Studiespt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense Infante D. Henrique
person.familyNameAlcindor
person.givenNameMónica
person.identifier.ciencia-idEC12-67F4-7CAC
person.identifier.orcid0000-0002-4939-0295
person.identifier.ridAAJ-2342-2021
person.identifier.scopus-author-id55420747500
relation.isAuthorOfPublication37115002-2ba0-4344-857e-d1bb7864a561
relation.isAuthorOfPublication.latestForDiscovery37115002-2ba0-4344-857e-d1bb7864a561

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