Using geolympus to create a pervasive game experience in the higher education context

dc.contributor.authorArango-López, Jeferson
dc.contributor.authorGutiérrez Vela, Francisco Luis
dc.contributor.authorRodríguez, Patricia Paderewski
dc.contributor.authorFonseca, David
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2021-04-12T15:38:26Z
dc.date.available2021-04-12T15:38:26Z
dc.date.issued2021-03-18
dc.description.abstractThe number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narrative components are added; however, complexity of construction and support increases, requiring a tool to manage the information both appropriately and dynamically. Space and pervasiveness of social interaction work together to achieve objectives through the exchange of information between several pervasive games to provide a better game experience. This paper presents a platform enabled to create game experiences based on the player’s location to improve students’ skills by applying the pervasive narrative. It then validates a game experience designed and built in a higher education environment.pt_PT
dc.identifier.citationArango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414pt_PT
dc.identifier.doihttps://doi.org/10.1007/s10209-021-00802-6pt_PT
dc.identifier.issn1615-5289 (Print)
dc.identifier.issn1615-5297 (Online)
dc.identifier.urihttp://hdl.handle.net/11328/3414
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectGeolocationpt_PT
dc.subjectPervasive gamept_PT
dc.subjectWeb platformpt_PT
dc.subjectCloudpt_PT
dc.subjectMicroservicespt_PT
dc.subjectEducational gamespt_PT
dc.titleUsing geolympus to create a pervasive game experience in the higher education contextpt_PT
dc.typejournal articlept_PT
degois.publication.firstPage1pt_PT
degois.publication.lastPage13pt_PT
degois.publication.titleUniversal Access in the Information Societypt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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