Gamification and active methodologies at university: The case of teaching learning strategy in law

dc.contributor.authorCastilhos, Daniela Serra
dc.contributor.authorCastilhos, Daniela Serra
dc.date.accessioned2019-03-12T11:40:09Z
dc.date.available2019-03-12T11:40:09Z
dc.date.embargo2019-07-01
dc.date.issued2018
dc.description.abstractThe “gamification” is a strategy to use elements of the games outside the environment of games and can be applied as a teaching strategy. The application in the classroom as an active learning strategy is still a great challenge for education, especially in higher education in such a traditional context, as is the case with Law teaching. The present paper reports a case study on how it was applied a quiz using the kahoot platform as teaching learning strategy in the discipline Constitutional Law in a university in Portugal. The results showed that kahoot enhanced the use of gamification in the classroom by facilitating the use of elements of games such as immediate feedback, clear rules, and brings fun, pleasure and motivation. Students allude to competition as stimulus for learning and they realized the kahoot can be used as a replacement for traditional classroom once you can reach different levels of complexity that challenge students and make learning more efficient and durable. We conclude that the technique, however, presents some limitations. The perception and interests of students was a positive result from the experience.pt_PT
dc.identifier.citationCastilhos, D. S. (2018). Gamification and active methodologies at university: The case of teaching learning strategy in law. In ICERI2018 Proceedings of 11th International Conference of Education, Research and Innovation (pp. 5208-5211), Seville, Spain, 12th-14th Nov.2018. doi: 10.21125/iceri.2018.0220. Disponível no Repositório UPT, http://hdl.handle.net/11328/2604pt_PT
dc.identifier.doi10.21125/iceri.2018.0220pt_PT
dc.identifier.isbn978-84-09-05948-5
dc.identifier.issn2340-1095
dc.identifier.urihttp://hdl.handle.net/11328/2604
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rightsembargoed accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectGamificationpt_PT
dc.subjectKahootpt_PT
dc.subjectActive learningpt_PT
dc.titleGamification and active methodologies at university: The case of teaching learning strategy in lawpt_PT
dc.typeconferenceObjectpt_PT
degois.publication.firstPage5208pt_PT
degois.publication.lastPage5211pt_PT
degois.publication.locationSeville, Spainpt_PT
degois.publication.title11th International Conference of Education, Research and Innovationpt_PT
dspace.entity.typePublicationen
person.affiliation.nameIJP - Instituto Jurídico Portucalense
person.affiliation.nameIJP - Instituto Jurídico Portucalense
person.familyNameCastilhos
person.familyNameCastilhos
person.givenNameDaniela Serra
person.givenNameDaniela Serra
relation.isAuthorOfPublication120bbbfd-cade-4d16-acaa-4f789d725555
relation.isAuthorOfPublication73672c77-cbcd-4eb8-bd87-b003225ccd91
relation.isAuthorOfPublication.latestForDiscovery120bbbfd-cade-4d16-acaa-4f789d725555

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