Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms

dc.contributor.authorDíaz, Jaime
dc.contributor.authorArango-López, Jeferson
dc.contributor.authorSepúlveda, Samuel
dc.contributor.authorRamírez Villegas, Gabriel Mauricio
dc.contributor.authorAhumada, Danay
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2021-04-13T09:18:01Z
dc.date.available2021-04-13T09:18:01Z
dc.date.issued2021
dc.description.abstractTeaching computer programming is an important topic. Due to Science and Technology initiatives, these topics are considered in different training cycles. For higher education, students must cultivate fundamental concepts for the development of software applications, which not only contribute to the knowledge of programming languages but also to opening guidelines for computational thinking. However, selecting a proper tool can be complex. Especially for the diversity of alternatives on the web. Further, not all of them meet basic usability requirements. In this study, we present a set of platforms that seek to develop programming skills based on video games. The search consisted of 4 stages: (i) definition of the research questions, (ii) scope review, (iii) execution of search and (iv) platform selection. Finally, we employ a usability heuristic evaluation for a novice programming system to determine best practices.pt_PT
dc.identifier.citationDíaz, J., Arango-López, J., Sepúlveda, S., et al. (2021). Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms. Procedia Computer Science, 181, (247-254). doi: https://doi.org/10.1016/j.procs.2021.01.141. Disponível no Repositório UPT, http://hdl.handle.net/11328/3417pt_PT
dc.identifier.doihttps://doi.org/10.1016/j.procs.2021.01.141pt_PT
dc.identifier.issn1877-0509 (Print)
dc.identifier.urihttp://hdl.handle.net/11328/3417
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherElsevierpt_PT
dc.relation.publisherversionhttps://doi.org/10.1016/j.procs.2021.01.141pt_PT
dc.rightsopen accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/pt_PT
dc.subjectHuman-Computer Interactionpt_PT
dc.subjectUsabilitypt_PT
dc.subjectVideo-gamespt_PT
dc.subjectTrainingpt_PT
dc.subjectComputer Programmingpt_PT
dc.titleEvaluating Aspects of Usability in Video Game-Based Programming Learning Platformspt_PT
dc.typejournal articlept_PT
degois.publication.firstPage247pt_PT
degois.publication.lastPage254pt_PT
degois.publication.titleProcedia Computer Sciencept_PT
degois.publication.volume181pt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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