Older adults and game-based systems: Engagement model and player types of characterization based on their motivations

dc.contributor.authorSalazar-Cardona, Johnny
dc.contributor.authorGutiérrez Vela, Francisco Luis
dc.contributor.authorArango-Lopez, Jeferson
dc.contributor.authorPaderewski, Patricia
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2024-11-14T11:46:52Z
dc.date.available2024-11-14T11:46:52Z
dc.date.issued2024-11-02
dc.description.abstractOlder adults are now actively participating in game-based systems. They find in these technological solutions not only a form of entertainment and socialization, but also a way to stimulate themselves physically and cognitively. Although, their participation is increasing, they face challenges such as the digital divide, since most of the games are oriented to a young audience with different tastes and motivations. Therefore, although positive results are obtained in terms of participation, there is still potential for improvement, since current game experiences are not fully adapted to the tastes and needs of older adults. Consequently, the objective of this paper is to propose a characterization of the types of players in older adults, based on the motivations previously identified. This is to better understand this population and design more appropriate game experiences. It is hoped that from the results of this research it will be possible to create attractive and fun game environments for older adults, thus improving their experience as players in these systems.
dc.identifier.citationSalazar-Cardona, J., Gutiérrez Vela, F. L., Arango-Lopez, J., Paderewski, P., & Moreira, F. (2024). Older adults and game-based systems: Engagement model and player types of characterization based on their motivations. Journal of Engineering Research, (published online: 02 November 2024), 1-14. https://doi.org/10.1016/j.jer.2024.10.015. Repositório Institucional UPT. https://hdl.handle.net/11328/5997
dc.identifier.issn2307-1885
dc.identifier.issn2307-1877
dc.identifier.urihttps://hdl.handle.net/11328/5997
dc.language.isoeng
dc.publisherElsevier
dc.relation.hasversionhttps://doi.org/10.1016/j.jer.2024.10.015
dc.rightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectOlder adults
dc.subjectPlayer types
dc.subjectGame based systems
dc.subjectDigital games
dc.subjectEngagement
dc.subjectPlayer Experience
dc.subject.fosCiências Naturais - Ciências da Computação e da Informação
dc.titleOlder adults and game-based systems: Engagement model and player types of characterization based on their motivations
dc.typejournal article
dcterms.referenceshttps://www.sciencedirect.com/science/article/pii/S2307187724002724?via%3Dihub
dspace.entity.typePublication
oaire.citation.endPage14
oaire.citation.issuePublished online: 02 November 2024
oaire.citation.startPage1
oaire.citation.titleJournal of Engineering Research
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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