Using pervasive games as learning tools: a systematic review

dc.contributor.authorArango-López, Jeferson
dc.contributor.authorCollazos, César A.
dc.contributor.authorGutiérrez Vela, Francisco Luis
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2018-10-10T16:49:14Z
dc.date.available2018-10-10T16:49:14Z
dc.date.issued2018
dc.description.abstractTechnology is now a vital part of our society and with such a significant impact on the educational system, information and communication technologies (ICT) cannot be dissociated from the educational process (Ramos and de Andrade, 2016). While the implementation of digital technologies in society and more specifically among young people represents a challenge for teachers, it might also provide the opportunity to improve academic performance. In this context, pervasive games have established a new trend and present a new way for people to interact with each other in a real environment by means of virtual worlds and the elements they bring to the table. Students are therefore able to enjoy a learning process with fun graphics on their mobile devices, as well as stories or other features common to pervasive games. In this paper, we focus our attention on the results of pervasive learning games, results which we had previously obtained from a systematic literature review (Arango-López et al., 2017a), as well as from a review of specific literature to identify different research projects for improving the learning process.pt_PT
dc.description.sponsorshipThis work has been funded by the Ministry of Economy and Competitiveness of Spain as part of the JUGUEMOS project (TIN2015-67149-C3).
dc.identifier.citationArango-López, J., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2018). Using pervasive games as learning tools: A systematic review. International Journal of Learning Technologies, 13(2), 93-114. Disponível no Repositório UPT, http://hdl.handle.net/11328/2332pt_PT
dc.identifier.doi10.1504/IJLT.2018.092094pt_PT
dc.identifier.urihttp://hdl.handle.net/11328/2332
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.rightsopen accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectPervasive gamespt_PT
dc.subjectLearning gamespt_PT
dc.subjectEducationpt_PT
dc.subjectSystematic reviewpt_PT
dc.subjectMobile learningpt_PT
dc.titleUsing pervasive games as learning tools: a systematic reviewpt_PT
dc.typejournal articlept_PT
degois.publication.firstPage93pt_PT
degois.publication.issue2pt_PT
degois.publication.lastPage114pt_PT
degois.publication.titleInternational Journal of Learning Technologiespt_PT
degois.publication.volume13pt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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