Affective User Experience (AUX) in Immersive Environments: A Systematic Review of Affective Computing in Immersive Environments for Individuals with Autism Spectrum Disorder (ASD)

dc.contributor.authorFoix, Anais Monserrat
dc.contributor.authorCano, Sandra
dc.contributor.authorOsega, Jose
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2026-02-03T16:55:56Z
dc.date.available2026-02-03T16:55:56Z
dc.date.issued2026-02-02
dc.description.abstractThis study examines the integration of affective computing within immersive environments, virtual reality (VR), augmented reality (AR), and mixed reality (MR), to support affective user experience (AUX) in individuals with autism spectrum disorder (ASD). Twenty-eight published empirical studies were analyzed following PRISMA guidelines, focusing on affective modalities, immersive technologies, methodological approaches, and intervention outcomes. Results indicate that immersive systems increasingly incorporate physiological sensing, eye-tracking, behavioral analytics, and, to a lesser extent, facial and speech recognition. Although 89% of studies rely on unimodal affective signals, emerging multimodal frameworks demonstrate enhanced adaptability and real-time emotional responsiveness. VR remains the predominant platform due to its high immersive capacity and controlled manipulation of social stimuli, while AR support interaction in everyday contexts, offering higher accessibility. Across studies, immersive affective systems show consistent benefits in emotion recognition, anxiety reduction, engagement, and social communication. However, the field is limited by small sample sizes, restricted real-world contextual relevance, and a lack of standardized AUX evaluation frameworks. This review identifies methodological gaps and proposes future research directions involving adaptive affective systems, low-cost sensors, and inclusive, longitudinal designs aimed at achieving emotionally intelligent, scalable, and context-aware immersive interventions for people with ASD.
dc.identifier.citationFoix, A. M., Cano, S., Osega, J., & Moreira, F. (2026). Affective User Experience (AUX) in Immersive Environments: A Systematic Review of Affective Computing in Immersive Environments for Individuals with Autism Spectrum Disorder (ASD). Applied Sciences, 16(3), 1528, 1-33. https://doi.org/10.3390/app16031528. Repositório Institucional UPT. https://hdl.handle.net/11328/6941
dc.identifier.issn2076-3417
dc.identifier.urihttps://hdl.handle.net/11328/6941
dc.language.isoeng
dc.publisherMDPI - Multidisciplinary Digital Publishing Institute
dc.relation.hasversionhttps://doi.org/10.3390/app16031528
dc.rightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectaffective user experience
dc.subjectautism spectrum disorder
dc.subjectimmersive environments
dc.subjectvirtual reality and augmented reality
dc.subject.fosCiências Naturais - Ciências da Computação e da Informação
dc.titleAffective User Experience (AUX) in Immersive Environments: A Systematic Review of Affective Computing in Immersive Environments for Individuals with Autism Spectrum Disorder (ASD)
dc.typejournal article
dcterms.referenceshttps://www.mdpi.com/2076-3417/16/3/1528
dspace.entity.typePublication
oaire.citation.endPage33
oaire.citation.issue3
oaire.citation.startPage1
oaire.citation.titleApplied Sciences
oaire.citation.volume16
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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