Building a pervasive social gaming experience using SocialPG

dc.contributor.authorValera-Aranguren, Ramón
dc.contributor.authorRodriguez, Patricia Paderewski
dc.contributor.authorGutierrez Vela, Francisco Luis
dc.contributor.authorArango-López, Jeferson
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2022-08-02T09:37:49Z
dc.date.available2022-08-02T09:37:49Z
dc.date.issued2022-05-15
dc.description.abstractPervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.pt_PT
dc.identifier.citationValera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396pt_PT
dc.identifier.doihttps://doi.org/10.1111/exsy.13023pt_PT
dc.identifier.issn0266-4720 (Print)
dc.identifier.issn1468-0394 (Electronic)
dc.identifier.urihttp://hdl.handle.net/11328/4396
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherWileypt_PT
dc.rightsrestricted accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectPervasive computingpt_PT
dc.subjectPervasive gamespt_PT
dc.subjectSocial gaming experiencept_PT
dc.titleBuilding a pervasive social gaming experience using SocialPGpt_PT
dc.typejournal articlept_PT
degois.publication.firstPage1pt_PT
degois.publication.lastPage21pt_PT
degois.publication.titleExpert Systemspt_PT
dspace.entity.typePublicationen
person.affiliation.nameUniversidade Portucalense
person.familyNameMoreira
person.givenNameFernando
person.identifier.ciencia-id7B1C-3A29-9861
person.identifier.orcid0000-0002-0816-1445
person.identifier.ridP-9673-2016
person.identifier.scopus-author-id8649758400
relation.isAuthorOfPublicationbad3408c-ee33-431e-b9a6-cb778048975e
relation.isAuthorOfPublication.latestForDiscoverybad3408c-ee33-431e-b9a6-cb778048975e

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