The gamification in the design of computational applications to support the autism treatments: an advance in the state of the art

dc.contributor.authorConstain, Gustavo Eduardo
dc.contributor.authorCollazos, César A.
dc.contributor.authorMoreira, Fernando
dc.date.accessioned2019-05-15T09:39:12Z
dc.date.available2019-05-15T09:39:12Z
dc.date.embargo2019-10-30
dc.date.issued2019
dc.description.abstractThis paper presents the results found when consulting literature, with the purpose of elaborating the state of the art related to the use of gamification techniques in the development of computational applications that support the treatment of the Autism Spectrum Disorder (ASD). The research focuses on the results of using some models for the design of inclusive software, the steps to elaborate them and the possibility of adapting game techniques; so that its use can be modeled and adapted in a future framework for the design of specific applications for the autism management. Due to its characteristic, the game involves an intrinsic motivation, and a number of sensations that facilitate the development of emotions in the people who interact, that is why the study carried out seeks to find the importance of linking these techniques to the interior of the treatments of ASD, especially when it is intended to develop skills, such as self-recognition and social performance in children suffering from autism. With this article, we also want to propose an initial design framework for inclusive computational applications, based on gamification, related to the achievement of emotional skills in children with ASD.pt_PT
dc.identifier.citationConstain, G. E., Collazos, C., & Moreira, F. (2019). The gamification in the design of computational applications to support the autism treatments: An advance in the state of the art. In Á. Rocha, H. Adeli, L. Reis, & S. Costanzo (eds.), New Knowledge in Information Systems and Technologies. WorldCIST'19 2019 (vol. 3, pp. 195-205). Advances in Intelligent Systems and Computing, 932. Springer. doi: https://doi.org/10.1007/978-3-030-16187-3_19. Disponível no Repositório UPT, http://hdl.handle.net/11328/2697pt_PT
dc.identifier.doihttps://doi.org/10.1007/978-3-030-16187-3_19pt_PT
dc.identifier.isbn978-3-030-16186-6
dc.identifier.urihttp://hdl.handle.net/11328/2697
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relation.ispartofseriesAdvances in Intelligent Systems and Computing;
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-030-16187-3_19pt_PT
dc.rightsembargoed accesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectEmoTEApt_PT
dc.subjectGamificationpt_PT
dc.subjectMDA Frameworkpt_PT
dc.subject6D modelpt_PT
dc.subjectAutism Spectrum Disorder (ASD)pt_PT
dc.subjectMPIu+a modelpt_PT
dc.titleThe gamification in the design of computational applications to support the autism treatments: an advance in the state of the artpt_PT
dc.typebook partpt_PT
degois.publication.firstPage195pt_PT
degois.publication.lastPage205pt_PT
degois.publication.titleNew Knowledge in Information Systems and Technologiespt_PT
degois.publication.volume3pt_PT
dspace.entity.typePublicationen
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