A case study of teaching religion using the Second Life®

Data

2012

Embargo

Orientador

Coorientador

Título da revista

ISSN da revista

Título do volume

Editora

Idioma
Inglês

Projetos de investigação

Unidades organizacionais

Fascículo

Título Alternativo

Resumo

With all the social changes brought by the technology, also in the teaching/learning processes we need to adapt the traditional curricula to a brand new generation of students, who are perfectly aware of this digital world. According to this idea and based on some research that is being made in the educational field using didactic games and 3D platforms, can predict that those platforms will become the most common way to meet one another, both in distance learning and business. Therefore, we used one of the most common 3D platforms, the Second Life (SL), to study its use for religious teaching. For this purpose we carried out a case study, during 3 different lessons and involving 4 different grade classes. At the end students were asked to answer a questionnaire. The results obtained are quite positive showing a wide range of opportunities for future usage and implementation of this kind of 3D and virtual world material, such as Second Life.

Palavras-chave

Second life, Virtual Worlds, Religion, Education, 3D Platforms, Teaching, Research, Learning

Tipo de Documento

Artigo

Versão da Editora

Dataset

Citação

Cassola, F., & Moreira, F. (2012). A case study of teaching religion using the Second Life®. In Proceedings of the 3rd International Conference on Technology Enhanced Learning, Quality of Teaching and Education Reform (TECH-EDUCATION), Barcelona-Spain, July 1-3. Disponível no Repositório UPT, http://hdl.handle.net/11328/2440

TID

Designação

Tipo de Acesso

Acesso Aberto

Apoio

Descrição