A case study of teaching religion using the Second Life®
Date
2012
Embargo
Authors
Advisor
Coadvisor
Journal Title
Journal ISSN
Volume Title
Publisher
Language
English
Alternative Title
Abstract
With all the social changes brought by the technology, also in the teaching/learning processes we need to adapt the traditional curricula to a brand new generation of students, who are perfectly aware
of this digital world. According to this idea and based on some research that is being made in the educational field using didactic games and 3D platforms, can predict that those platforms will become the most common way to meet one another, both in distance learning and business. Therefore, we used one of the most common 3D platforms, the Second Life (SL), to study its use for religious teaching. For this purpose we carried out a case study, during 3 different lessons and involving 4 different grade classes. At the end students were asked to answer a questionnaire. The results obtained are quite positive showing a wide range of opportunities for future usage and implementation of this kind of 3D and virtual world material, such as Second Life.
Keywords
Second life, Virtual Worlds, Religion, Education, 3D Platforms, Teaching, Research, Learning
Document Type
Journal article
Publisher Version
Dataset
Citation
Cassola, F., & Moreira, F. (2012). A case study of teaching religion using the Second Life®. In Proceedings of the 3rd International Conference on Technology Enhanced Learning, Quality of Teaching and Education Reform (TECH-EDUCATION), Barcelona-Spain, July 1-3. Disponível no Repositório UPT, http://hdl.handle.net/11328/2440
Identifiers
TID
Designation
Access Type
Open Access