A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries

Date

2019

Embargo

2020-01-31

Advisor

Coadvisor

Journal Title

Journal ISSN

Volume Title

Publisher

Language
English

Research Projects

Organizational Units

Journal Issue

Alternative Title

Abstract

In current context, the society is being transforming itself in what genetically is named as digital society. The digital is taking over the organizations that perceive in technology an advancement/added value for their business. In the context of higher education as part of society, it is thus "forced" to change its operant mode in general and in particular in the teaching- learning process making it more digital, and at the same time more motivating for students. The aim of this study is to investigate the perception that higher education professors in the area of technology, across South Europe, South America, and Asia countries have about the use of mobile technologies such as gamification and augmented reality and how they can be used to promote student’s engagement inside and outside of the classroom.

Keywords

Mobile learning, Gamification, Augmented reality, Professors, Higher education

Document Type

conferenceObject

Publisher Version

Dataset

Citation

Durão, N., Moreira, F., Ferreira, M. J., Carla, S. P., & Annamalai, N. (2019). A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries. In Proceedings of the 14th Information Systems and Technologies (CISTI'2019), Coimbra, Portugal, 19-22 June, (pp. 1-6). Disponível no Repositório UPT, http://hdl.handle.net/11328/2806

Identifiers

TID

Designation

Access Type

Embargoed Access

Sponsorship

Description