A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
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Date
2019
Embargo
2020-01-31
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Coadvisor
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Language
English
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Abstract
In current context, the society is being transforming
itself in what genetically is named as digital society. The digital is
taking over the organizations that perceive in technology an
advancement/added value for their business. In the context of
higher education as part of society, it is thus "forced" to change its
operant mode in general and in particular in the teaching- learning
process making it more digital, and at the same time more
motivating for students. The aim of this study is to investigate the
perception that higher education professors in the area of
technology, across South Europe, South America, and Asia
countries have about the use of mobile technologies such as
gamification and augmented reality and how they can be used to
promote student’s engagement inside and outside of the classroom.
Keywords
Mobile learning, Gamification, Augmented reality, Professors, Higher education
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conferenceObject
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Citation
Durão, N., Moreira, F., Ferreira, M. J., Carla, S. P., & Annamalai, N. (2019). A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries. In Proceedings of the 14th Information Systems and Technologies (CISTI'2019), Coimbra, Portugal, 19-22 June, (pp. 1-6). Disponível no Repositório UPT, http://hdl.handle.net/11328/2806
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